I've had this mod on my mind since Mark Satchell and I put together the FEDERATION AND EMPIRE (FEDEMP) scenario for VGA Planets back in 1995.
While I got a charge out of doing an entire scenario from scratch, I prefer the "start your empire from a homeworld" aspect of standard VGAP games.
I put together the StarFleet Battles (SFB) race/ship mod within a year of FEDEMP being finalized - it was my best take on getting a VGAP Planets mod set in the Star Trek Original Series era.
But I really wanted to put together a mod that focused on the Next Generation & Deep Space Nine era. It took a while longer than I had planned (a LOT longer). But here it is!!
Since some of the races in AQ are different then the ones used in standard VGA PLANETS games, it is important to keep in mind which race has what special abilities (race abilities). We made sure the races that were the "same" as VGAP races (FED, GORN, ROMULANS, KLINGONS, etc ) stayed in there original race slot. These are the SFB race assignements with thier race abilities...
| Race |
Original VGAP |
Scenario |
Ability |
| 1 |
Solar Federation |
Federation |
Super Refit |
| 2 |
Lizards |
Gorn |
Hiss Mission |
| 3 |
The Birdmen |
Romulan |
SuperSpy |
| 4 |
Fascists |
Klingon |
Plunder |
| 5 |
Privateers |
Orion |
Rob Ships |
| 6 |
Cyborg |
Borg |
Assimilation |
| 7 |
Crystals |
Tholian |
Web Mines |
| 8 |
Empire |
Dominion |
Dark Sense |
| 9 |
Robots |
Cardassian |
Mine Bonus |
| 10 |
Rebel |
Ferengi |
Planetary Assault |
| 11 |
Colonials |
Maquis |
Fighter Sweep & Free Fighters |
RACE
DESCRIPTIONS and HULL
SPECIFICATIONS
August 2009
Player
1 - The United Federation of Planets
The United Federation of Planets., or
Federation, is a representative government of several spacefaring races,
including Humans, Vulcans, Andorians, Rigelian and many other sentient races.
The Federation's major strength is its versatile, robust economy - however, its
idealist, pacifist tendencies are ill suited for a galaxy filled with other,
more militant races. As a result, while it's Star Fleet has excellent individual
ship classes, it is hard-pressed to protect its ever growing borders.
RACE ADVANTAGES:
- Super Refit (update tech of old ships)
- 2X income from planetary taxes
- Crew bonus (weapons repaired in combat, shield boost)
- Can clone captured enemy ships

FEDERATION SHIPS B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - -- ---- ---- ---- ---- ---- ---
--- ---
1 MDSF
- - - 1 60 600 250 6
65 4 4 6
1 LARSON DD 4 - 2 1
90 50 180 190 70 50 25
7
2 OBERTH SC 2 - 1 1
35 45 110 70 70 17 19
13 *BioScan*
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 DEMETER TFORM 2 - - 1 35
30 110 78 110 17 23 15 *TForm*
3 FREYA TFORM 2 - - 1 35
30 110 78 110 17 23 15 *TForm*
3 REMORA ES 8 - - 1
90 50 140 162 100 45 5 35
4 FIGHTER XPT 2 1 - 1 140 1600
550 112 215 55 44 41
4 HENSLEY TUG 4 - - 2 315 5880
2940 296 310 77 42 53
4 MIRANDA CL 6 - 2 2 170
80 260 356 125 57 27 53
6 CHANDLEY CV 6 6 - 2 223
85 280 370 310 45 25 49
6 EXCELSIOR BCR 8 - 6 2 450 270
460 520 350 143 140 150
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 LOKI DD 4 - 2
2 101 80 140 228 170 20 10
43 *DeCloak*
9 NEBULA FCV 8 8 - 4 750
190 630 727 670 205 190 210
10 ALCHEMY FRT - - - 2 70
750 500 27 265 43 39 29 *Alcm*
10 GALAXY FLG 10 - 8 4 810 555
760 910 835 243 240 250
*****************************************************************
SHIP
CLASSES OF NOTE:
OBERTH Scout - has special "BioScan" equipment installed
capable of detecting native life on other planets. If the OBERTH's mission is
sensor sweep this ability will be activated. The range of the native life
detecting is the same as the sensor sweep range. The bio scanner on the OBERTH
is be able to lock onto about 20% of all planets in range per turn. The BioScan
will not tell you which race, if any, owns the planet. If a planet has twenty or
more defense outposts, that planet will shield a planet from BioScan.
DEMETER Terraformer -
When in orbit over a planet, this freighter will make planets warmer until
climate type 50 is reached.
FREYA Terraformer -
When in orbit over a planet, this freighter will make planets cooler until
climate type 50 is reached.
LOKI Destroyer - The
LOKI Class ships have a Cloak Deactivation Device. The LOKI emits a tachyon
pulse that causes all cloaked ships within 10 light years of its' position to
come out of cloak. Cloaked ships within 10 LY of a LOKI before or after the ship
movement phase will uncloak. Cloaked Federation and Gorn ships are completely
immune to the effects of the LOKI. The LOKI must have fuel and less than 20
points of damage in order to decloak enemy ships.
Large Alchemy Ship -
The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply
units into minerals.
Alchemy Freighter -
Developed from a joint Federation-Klingon research effort, the advanced alchemy
freighter will convert minerals into Neutronium at a rate of one unit of fuel
per unit of any mineral that in placed in the starships cargo holds. This
process requires neither supplies or megacredits to be performed. The only way
to prevent the alchemy process from occurring is to have the starships fuel
tanks full. If the tank is less than full the starship will convert enough
minerals to fill it until it runs out of minerals.
Player
2 - The Gorn
Confederation
The Gorn Confederation consists of
three sentient reptilian/humaniod races descended from a common stock who have
formed a single political unit. The Gorn Fleet is a small fleet composed of very
tough, high quality ships. The Gorn first contact with the Federation was a
conflict at Cestus III that was eventually settled by diplomatic means. The
Federation and Gorn have worked well together since and the Gorn make extensive
use of several Federation designs.
RACE ADVANTAGES:
- Ship can take 150% damage before blowing up
- 2X ore extraction rate
- The Lizard HISSSSSS! mission (stops civil wars)
- Can clone captured enemy ships

GORN
SHIPS
B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - -- ---- ---- ---- ---- ---- ---
--- ---
1 MDSF
- - - 1 60 600 250 6 65 4 4 6
1 SERPENT SC 2 - - 1
55 20 160 35 40 33 15
5 *Cloak*
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 BRONTOSAUR 4 - - 2 315
2510 3550 316 235 107 56 47
3 DEMETER TFORM 2 - - 1 35
30 110 78 110 17 23 15 *TForm*
3 REPTILE DD 4 - 2 2
90 50 200 145 50 33 22 25
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 FIGHTER XPT 2 1 - 1 140 1600
550 112 215 55 44 41
5 LIZARD CR 7 - 3 2
180 290 400 430 190 81 42 40
6 SAURIAN CR 5 - 3 2 120
150 260 336 285 87 52 63 *Cloak*
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
9 LOKI DD 4 - 2
2 101 80 140 228 170 20 10
43 *DeCloak*
9 GODZILLA CV 9 6 - 4 331
150 290 910 420 122 110 90
10 T-REX BB 9 - 6 4
421 190 490 810 350 153 140 100
*****************************************************************
SHIP
CLASSES OF NOTE:
Cloaking Ships: Two of the GORN warship classes - the
SERPENT-Class Scout and the SAURIAN-Class Cruiser have Cloaking Devices.
The Gorn captured several older style cloaking devices during their numerous
clashes with the Romulans. The Gorn Cloaking Devices were a direct result of a
joint Federation/Gorn research effort to exploit cloaking technologies. The
Federation developed an effective anti-cloaking device and installed it on the
advanced LOKI-Class Destroyers. Federation and Gorn ships using cloaking
devices are immune to the effects of the LOKI Class Decloaking ships.
DEMETER Terraformer -
When in orbit over a planet, this freighter will make planets warmer until
climate type 50 is reached.
LOKI Destroyer - The
LOKI Class ships have a Cloak Deactivation Device. The LOKI emits a tachyon
pulse that causes all cloaked ships within 10 light years of its' position to
come out of cloak. Cloaked ships within 10 LY of a LOKI before or after the ship
movement phase will uncloak. Cloaked Federation and Gorn ships are completely
immune to the effects of the LOKI. The LOKI must have fuel and less than 20
points of damage in order to decloak enemy ships.
Large Alchemy Ship -
The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply
units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Chameleon Device (RacePlus
Ability) - If the RACEPLUS addon is in use, the T-REX BB and the
GODZILLA CV have a "Chameleon Device" installed. The Chameleon Device
allows your T-REXs and GODZILLAs to disguise themselves as other ship types when
the device is active.
Player
3 - The Romulan Star Empire
The Romulan Star Empire, while held
back in the past by a technologically inferior fleet, have modernized by
technology transfers, starting with the Klingon Empire and more recently through
development of their own modern starships. This, coupled with their excellent
intelligence gathering capability and their wide use of cloaking technology,
make them a serious threat.
RACE ADVANTAGES:
- Cloaking ships
- Super Spy Mission
- Can change enemy planet Friendly Codes
- Can clone captured enemy ships

ROMULAN
SHIPS
B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - -
1 60 600 250 6 65 4 4 6
2 BIRD OF PREY CL 2 - 4 2 180 255 430
257 180 61 32 81 *Cloak *
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 1 - 1 130 1500
440 126 205 75 35 42
3 DWARFSTAR XPT 4 - - 2 190 320
230 122 280 43 62 15 *Cloak*
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 STORMBIRD CR 4 - 4 2 190 240
330 322 120 71 42 53 *Cloak*
5 VESPERA XPT 4 - - 2 235 5742
3250 357 290 125 81 91
5 FIRESTORM CA 4 - 6 2 150 240
360 300 180 81 52 63 *Cloak*
6 AERIE CV 6 6 - 2
180 72 290 322 380 55 52 77
*Cloak*
7 LANORA ADV SCOUT 2 - - 1 29 20 220
38 195 17 9 23 *Cloak/Grav*
7 NOREXAN BCR 10 - 4 2 230
280 480 348 380 81 72 93 *Cloak+*
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
10 WARBIRD BB 8 - 10 4 841
450 990 812 850 183 170 210 *Cloak+*
*****************************************************************
SHIP
CLASSES OF NOTE:
Cloaking Ships: All of the ROMULAN warships
have a Cloaking Device installed.
- Two ROMULAN ships, the NOREXAN Class Battlecruiser and the D'DERIDEX Class
Warbird have an advanced model of cloaking device - they do not burn any extra
fuel to cloak as all other cloaking ships do. This advanced cloaking device also
allows these ships to remain cloak in ion storms.
- The LANORA ADVANCED SCOUT is fitted with advanced "gravitonic
cloaking" technology derived from the Romulan NOREXAN and D'DERIDEX Class
ships. Placed on these much smaller hulls, the range and effectiveness of
these SCOUT ships are effectively doubled.
Large Alchemy Ship -
The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply
units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Transporter Bomb (RacePlus
Ability) - If the RACEPLUS addon is in use, the WAR EAGLE CM has the
ability to sabotage, or to transport a bomb onboard an enemy ship.
Player
4 - The Klingon Empire
Klingons are aggressive, warlike
humaniods with pronounced forehead and brow ridges. Their society is organized
along extended family lines, and pride themselves on their sense of honor and
martial skill. The Klingon Empire holds the singular distinction of having
fought against every major empire it borders at one time or another. Contrary to
popular belief, Klingons do not necessarily use force as their "first, last
and only option", but will fight with enthusiasm and abandon if they feel
the situation warrants. The Klingon Fleet is a capable, balanced fleet armed
with an eye towards swift, decisive actions.
RACE ADVANTAGES:
- Plunder natives and colonists for money and supplies
- Can clone captured enemy ships
KLINGON
SHIPS
B F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
-----------------
- - - -- ---- ---- ---- ---- ---- --- --- ---
1 MDSF
- - - 1 60 600 250 6 65 4 4 6
1 DK'TAGH FF 6 - - 1
75 20 180 216 60 27 12 45
2 D'VISOR CR 6 - 2 2 190
120 230 362 110 71 42 43 *Glory-*
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 1 - 1 130 1500
440 126 205 75 35 42
4 K'TINGA CA 8 - 2 2 320
240 470 373 270 71 42 91 *Cloak*
5 T'MEL XPT 6 - - 2
251 5890 3190 390 370 135 94 91
5 RISKADH BCR 10 - 4 2 275 260
480 525 320 91 82 93
6 B'RELL SC 2 - 1 1
45 65 240 44 75 22 16
35 *Cloak*
6 K'VORT CR 6 - 4 2
153 165 340 340 195 45 25 89 *Cloak*
6 D'KA CV 7 6 -
2 205 78 250 326 340 88 72
70
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 VOR'CHA ATCR 8 - 8 4 490 190
490 510 410 193 170 105 *Cloak*
10 ALCHEMY FRT - - - 2 70
750 500 27 265 43 39 29 *Alcm*
10 NEQ'VAR ASCR 10 - 10 4 691 300 510 910 510 213 210 275
*****************************************************************
SHIP
CLASSES OF NOTE:
Cloaking Ships - Four
Klingon Warships, the K'TINGA Class Cruiser, the K'VORT CLASS Cruiser, the
B'RELL Class Scout and the VOR'CHA Class Attack Cruiser have a Cloaking Device
installed. << The KLINGONS got cloaking technology from the ROMULANS in
exchange for plans for their older D6 D'VISOR Cruisers ... both sides are
convinced the KLINGONS got the much better end of that bargain.>>
Glory Device - D'VISOR Cruiser - When the KLINGONS
replaced their older D'VISOR Cruisers with the more advanced K'TINGA Cruiser,
the older ships were refitted with a "Glory Device". When the D'VISOR
explodes, it does 1 mine hit of damage to all ships at the same point in space.
The glory device only does 10% of a mine hit to other Klingon enemy ships at the
same location. If the explosion takes place over a planet it can also kill a
large number of enemy colonists and natives as well as destroy objects on the
ground, such as factories. Siliconoid, Reptiles, Bovinoids are immune to Glory
Devices' effects. The Glory Device will kill ALL Amorphous life on a planet that
occupies the same point in space as the exploding starship. This will cause all
of the Amorphous natives to be converted directly into supplies at a rate of 1
supply unit per 1000 natives.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Alchemy Freighter -
Developed from a joint Federation-Klingon research effort, the advanced alchemy
freighter will convert minerals into Neutronium at a rate of one unit of fuel
per unit of any mineral that in placed in the starships cargo holds. This
process requires neither supplies or megacredits to be performed. The only way
to prevent the alchemy process from occurring is to have the starships fuel
tanks full. If the tank is less than full the starship will convert enough
minerals to fill it until it runs out of minerals.
Boarding Parties (RacePlus
Ability) - If the RACEPLUS addon is in use, the D7 CA has the ability to
beam over boarding parties to enemy ships.
Player 5 - The Orion Syndicate
The Orion Syndicate is a loose
cartel of adventurers, thieves, plunderers and cut-throats who's main objective
is to line their pockets. Each of their ships tends to be uniquely armed, but
are generally weaker than warships from any other race. While they normally
cannot stand toe-to-toe with any other race in a stand-up fight, this is more
than made up for by their unique expertise in boarding and capturing ships. So
if they can't build have a ship that can hurt you, they'll steal one that CAN !!
RACE ADVANTAGES:
- Rob enemy ships
- 3X crew kill when using beam weapons
- Tow Capture beam

ORION
SHIPS B F T E Mss Crgo Fuel
Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
1 MDSF
- - - 1 60 600 250 6 65 4 4 6
2 SKYFIRE RAIDER 4 - 1 1 80 40
160 22 140 22 17 15
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 1 - 1 130 1500
440 126 205 75 35 42
3 DWARFSTAR XPT 4 - - 2 190 320
230 122 280 43 62 15 *Cloak*
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 WANDERER GB 4 - - 1 57
20 80 40 70 17 22 15 *Clk/Grav*
5 STF
- - - 4 260 5600 1200 202 220 13 125 18
5 LUXURY LINER 2 - - 2 227 300
500 87 250 61 52 83 *Casino*
5 METEOR BR 4 - 4 2
90 120 285 102 250 17 22 55 *Clk/Grav*
6 B'RELL SC 2 - 1 1
45 65 240 44 75 22 16
35 *Cloak*
6 MARAUDER CR 6 - 4 2 150
250 370 270 290 67 52 86
7 BLOODFANG CV 7 4 - 2 220
80 240 222 480 61 42 133
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS 6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
*****************************************************************
SHIP
CLASSES OF NOTE:
Cloaking Ships: Four Orion warships have
cloaking devices.
- The DWARFSTAR TRANSPORT has a standard cloaking device.
- The B'RELL SCOUT, a stolen KLINGON design, has a standard cloaking device.
- The Orion WANDERER and METEOR Class ships are fitted with advanced "gravitonic
cloaking" technology stolen from the ROMULAN's Advanced Cloaking Program.
Placed on the much smaller hulls, the range and effectiveness of the WANDERER
and METEOR are effectively doubled.
Luxury Liner - The
Luxury Liner is a pleasure starship used by the ORION and FERENGI. When there
are clans on board this starship it will generate one megacredit per clan on
board from gambling earnings.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Crew Replacement (RacePlus
Ability) - If the RACEPLUS addon is in use, the DWARFSTAR XPT has the
ability to transfer clans to other ships to replace crew losses.
Player 6 - The Borg Collective
The Borg are race of cybernetically-enhanced
humanoids. Originally from a remote corner of the Delta Quadrant (at far side of
the galaxy), they have spread throughout the galaxy, "assimilating" other races
and technologies along the way. Their large, geometrically-shaped ships are
designed for specific missions - unfortunately, they have several huge ships
designed specifically for dominating and assimilating any race they encounter.
RACE ADVANTAGES:
- Assimilation of natives
- Recover minerals and fuel from destroyed enemy ships
- Ship repair self in space 10% per turn while stopped
- Can clone captured enemy ships

SELTORIAN SHIPS
B F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
1 BORG SCOUT
2 - - 1 30 15 220 6 30 17 12 7 *Hyper*
2 BORG FREIGHTER - 1 - 1 110 1250 2500 70 125 16 23 17
3 BORG INTERCEPTR 3 - 3 1 86 60 160 165 130 35 24 32
4 BORG TRANSPORT 6 2 - 2 285 2850 1370 278 320 122 78 86 *Chunnel*
5 BORG SPHERE 5 - 5 2 180 185 350 236 290 47 32 64 *BioScan*
6 BORG DIAMOND 7 7 - 3 320 95 410 357 410 53 35 79
7 BORG TAC CUBE 7 - 7 3 470 138 450 306 365 93 80 125
8 LAS 8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS 6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
10 BORG CUBE 10 10- 6 980 400 1537 2910 910 645 660 650
*****************************************************************
SHIP
CLASSES OF NOTE:
Borg Scout - The Borg Scout is a Hyper-Drive capable ship
Borg Transport - The Borg Transport has the Borg Chunnel ability.
Borg Sphere - The Borg Sphere has special "BioScan"
equipment installed capable of detecting native life on other planets. If the
Borg Sphere's mission is sensor sweep this ability will be activated. The range
of the native life detecting is the same as the sensor sweep range. The bio
scanner on the Borg Sphere is be able to lock onto all the planets in range per
turn. The BioScan will not tell you which race, if any, owns the planet. If a
planet has twenty or more defense outposts, that planet will shield a planet
from BioScan.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Super Tractor Beam (RacePlus
Ability) - If the RACEPLUS addon is in use, the BORG TACTICAL CUBE
has a super
tractor beam installed that enables it to tow targeted ships to it's position.
Player
7 - The Tholian
Assembly
The Tholian Assembly is dominated by
crystalline creatures existing on very high temperature worlds. The Tholians are
enigmatic, they have a very isolationist philosophy, and they ferociously defend
their territory. Their fleet, while generally inferior to other races, makes
wide use of electromagnetic "web" fields that can disable opposing
ships.
RACE
ADVANTAGES:
- Likes desert worlds
- Web space mines that entrap enemy ships and drain fuel
- A desert Terraforming ship
- Tow Capture beam

THOLIAN
SHIPS B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - - 1
60 600 250 6 65 4 4 6
2 OPAL DD 4 - 1
1 65 15 60 20 60
27 12 25
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 1 - 1 130 1500
440 126 205 75 35 42
3 RUBY CR 5 - 4
2 155 370 390 136 95 47 32
43
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 SPINEL XPORT 4 - 1 2 150 2125
640 226 210 77 28 52
4 ONYX TFORM 2 - 1 2 141
25 150 320 260 35 25 49 *TForm*
5 STF
- - - 4 260 6000 1200 122 220 13 75 18
5 GARNET CM 4 - 6 2
120 160 120 80 110 43 32 25
6 EMERALD BCR 8 - 3 2 215
510 480 258 390 71 52 93
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
9 DIAMOND BB 10 - 6 4 451
90 400 510 410 193 170 390
10 CRYS THUNDER CV 8 6 - 4 300 120 300 422 380 161 142 233
*****************************************************************
SHIP
CLASSES OF NOTE:
Onyx Class Terraformer - When in orbit over a planet, this warship
will make any planet turn into a hot boiling pool of rock and desert (temp 100).
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Player
8 - The Dominion
The Dominion is an empire based in
the Gamma Quadrant which has recently expanded into the Alpha Quadrant. The
Dominion consists of many different races, all dominated by a race of
shape-shifters called the Founders. The main fighting force of the Dominion are
the Jem'Hadar, genetically engineered super-soldiers who require no sleep or
food, but who are kept bound to their Dominion masters by an addiction to the
drug ketracel white. The Vorta act as administrators and liasons to other races.
The DOMINION has a small but powerful fleet focused on establishing domination
and maintaining terror.
RACE ADVANTAGES:
- The Dark Sense
- Starbases build 5 free fighters per turn using minerals only.
- Can clone captured enemy ships

DOMINION SHIPS
B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - - 1
60 600 250 6 65 4 4 6
2 JH ATTACK SHIP 3 - 6 1 110 150 165
85 105 19 28 27 *Glory+*
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 KAREMMAN FRT 4 1 - 2 195 3250 2750
285 285 85 53 49
6 JH WARCRUISER 6 - 6 2 285 265
460 312 310 92 57 73 *ImpAss*
6 JH WARSHIP 8 8 - 4 335
115 390 385 410 105 61 63
7 DOMINION PROBE 1 - - 1 24 20
180 1 30 1 1 25
*Hyper*
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
10 DOM BATTLESHIP 10 - 10 6 732 425 972 735 790 382 304 368
*****************************************************************
SHIP
CLASSES OF NOTE:
Jem'Hadar Attack Ship - The Jem'Hadar Attack Ships have been refitted with a "Glory
Device", similar to the same device on the Klingon D'VISOR Class Cruisers.
When detonated (using ship friendly code "pop"), the Jem'Hadar Attack
Ship explodes, doing 1 mine hit of damage to all ships at the same point
in space. The glory device only does 20% of a mine hit to other Dominion ships
at the same location. If the explosion takes place over a planet it can also
kill a large number of enemy colonists and natives as well as destroy objects on
the ground, such as factories. Siliconoid, Reptiles, Bovinoids are immune to
Glory Devices' effects. The Glory Device will kill ALL Amorphous life on a
planet that occupies the same point in space as the exploding starship. This
will cause all of the Amorphous natives to be converted directly into supplies
at a rate of 1 supply unit per 1000 natives.
Jem'Hadar Warcruiser - The Dominion Jem'Hadar Warcruiser has
specially designed "Imperial Assault" capablilty - it has mass
transporters that can transport huge number of assault troops simultaneously to
an enemy planet. To perform an "Imperial Assault" an undamaged
Warcruiser needs to drop ten clans on an enemy planet. Once this is
accomplished the planet will be captured. The only defense against this is
actually damaging the starship before it can drop clans - any damage at all will
prevent the "Imperial Assault" from working. This will work against
all planets. This starship is immune to the planetary ATT and NUK friendly
codes. The assault will destroy all defense outposts.
Dominon Probe - Based on their experience with wormhole effects,
the Dominion have developed their own Hyper-Drive capable ship.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Gravity Well Generator (RacePlus
Ability) - If the RACEPLUS addon is in use, the DOMINION BATTLESHIP has
the a Gravity Well Generator installed that gives it the ability to pull all
ships in range with hulls mass less than 200kt base mass to it's location.
Player
9 - The Cardassian
Union
Cardassians are a humanoid race
descended from reptilian ancestors - they prefer a hotter and more humid
environment than most other humanoids. The Cardassian Union is built on conquest
and expansion, occupying neighboring planets to exploit their resources. Despite
a series of wars - one against the Federation, and another against the Klingons,
the Cardassians still possess one of the better rounded fleets in the Alpha
Quadrant.
RACE ADVANTAGES:
- 4X Space mine laying bonus (4X # of mines per torp)
- Can build fighters in space
- Can clone captured enemy ships

CARDASSIAN
SHIPS B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - -
1 60 600 250 6 65 4 4 6
2 HIDEKI SC 2 - 1 1
87 120 160 76 82 18 15 12
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 - 1 1 130 1500
440 126 205 75 35 42
3 NETEL FF 6 - - 1
110 50 190 132 123 65 33 23
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 NEROK DD 4 - 2 2
120 250 310 257 120 57 32 25
5 LAKAT CM 4 - 6 2
270 110 365 265 190 71 42 53
6 GALOR BCR 7 - 5 2
315 140 355 348 250 63 44 55 *BioScan*
6 NETEROK CV 7 6 - 2 265
82 285 358 285 87 59 47
7 RANOL TRANSPORT 6 2 - 2 251 5215 3150 326
275 135 88 107
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
10 KELDON DN 9 - 7 4 415
358 420 433 585 143 122 85 *Cloak*
*****************************************************************
SHIP
CLASSES OF NOTE:
Keldon Class Dreadnought -
The Keldon Class Dreadnought was built with a cloaking device developed from a
joint covert CARDASSIAN/ROMULAN project.
Galor Class Battlecruiser - The Galor Class Battlecruisers have a
special "BioScan" equipment installed capable of detecting native life
on other planets. If the Galor's mission is sensor sweep this ability will be
activated. The range of the native life detecting is the same as the sensor
sweep range. The bio scanner on the Galor is be able to lock onto about 20% of
all planets in range per turn. The BioScan will not tell you which race, if any,
owns the planet. If a planet has twenty or more defense outposts, that planet
will shield a planet from BioScan.
The Galor Class Battlecruisers are also equipped with a simple Ram Scoop as a
part of its hull design. The Ram Scoop will produce 2 KT of Neutronium per light
year traveled by the starship. So if the Galor traveled ten light years it would
generate 20 KT of fuel. So in theory, if it used less than 20 KT of fuel to go
that 10 light years the starship would experience a net gain in fuel.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy
Device, which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Ship Repair (RacePlus Ability) -
If the RACEPLUS addon is in use, the RANOL Class Transport has the ability to repair
other ships and replace crew at it's location.
Player
10 - The Ferengi
Alliance
The Ferengi are a small, orangish
humaniod race with over-large ears, known for their shiftiness and capitalist
materialism. Ferengi can be counted on to make an appearance wherever there is
even a hint of profit to be made. By nature they are a neutral race, allowing
each Ferengi entrepenuer to maximize profits by dealing with whatever race will
charge the least or pay the most. While the Ferengi Alliance has a well rounded
fleet with large cargo capacities, individual ships will only be as well armed
as its Daimon (captain) feels necessary for profitable missions.
RACE ADVANTAGES:
- Can sabotage planetary economy (destroy structures and start a
civil war )
- Can clone captured enemy ships

FERENGI
SHIPS B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - - 1
60 600 250 6 65 4 4 6
2 GORONT FF 6 - - 1
100 250 350 79 170 53 28 27
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 MILITARY FRT 2 - 1 1 130 1500
440 126 205 75 35 42
3 N'GORT DD 2 - 4 2
160 380 380 330 240 71 42 43
4 NFC
- - - 2 10 2 3500 2
20 2 10 20
4 TOMAX FRT 4 1 - 2
199 2800 2600 226 175 40 22 38
5 STF
- - - 4 260 5600 1200 202 220 13 125 18
5 LUXURY LINER 2 - - 2 227 300
500 87 250 61 52 83 *Casino*
6 B'RELL SC 2 - 1 1
45 65 240 44 75 22 16
35 *Cloak*
6 TOKORN CR 6 - 4 2
270 310 450 438 390 71 42 92
7 VORON CV 6 5 - 2
310 98 350 458 410 71 52 102
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
9 NRS
6 - - 5 712 1050 800 190 970 150 125 327 *Alcm*
9 D'KORA MARAUDER 8 - 8 4 605 305 788
578 687 125 240 162
10 BRONTA SC 2 - - 1
37 50 120 3 132 12 15
15 *Hyper*
*****************************************************************
SHIP
CLASSES OF NOTE:
Luxury Liner - The Luxury Liner is a pleasure starship used by the
ORION and FERENGI. When there are clans on board this starship it will generate
one megacredit per clan on board from gambling earnings.
Cloaking Ship - The B'RELL SCOUT, a stolen KLINGON design, has a standard cloaking device.
Hyperdrive Scout - The older Ferengi BRONTA Class Scouts have been
refitted with a Hyperdrive motor derived from a stolen Dominion Probe.
Large Alchemy Ship - The Large Alchemy ship has a Merlin Alchemy Device,
which can convert supply units into minerals.
Neutronic Refinery Ship - The Neutronic Refinery Ship (NRS) can convert minerals plus supplies to
neutronic fuel (neutronium).
Player
11 - The Maquis
The presence of many aggressive
empires; the Klingons, Romulans, Tholians, Cardassians and Dominion - not to
mention the expanding Borg Collective - has displaced billions of sentients
across the Alpha Quadrant. While some refugees have resettled in other
more tolerant empires, some have banded together to fight the loss of more
cultures and worlds. The Maquis take their name from the French Resistance
during Earth's Second World War, and were originally founded on human worlds
occupied by the Cardassians. Now, they are a loose mix of many different rebel
groups from across the Quadrant. They all have one goal in common - the take
back their homes and to take revenge on their oppressors!
The Maquis have an mix of good low-end starships from a variety of races. They
excel at making the most of fighters and small ships of all types, but suffer
from a lack of major capital ships.
RACE ADVANTAGES:
- Can use fighters to mine sweep
- Can build fighters in space
- Can clone captured enemy ships

MAQUIS
SHIPS
B
F T E Mss Crgo Fuel Crew MCr Tri Dur
Mol
----------------- - - - --
---- ---- ---- ---- ---- --- --- ---
1 MDSF - - - 1 60
600 250 6 65 4 4 6
1 LIBERTY RAIDER 4 - 1 1 77 35
245 24 135 16 22 12
2 OBERTH SC 2 - 1 1
35 45 110 70 70 17 19
13 *BioScan*
3 LDSF
- - - 2 130 2600 600 102 160 7
85 8
3 FREYA TFORM 2 - - 1 35
30 110 78 110 17 23 15 *TForm*
3 MILITARY FRT 2 - 1 1 130 1500
440 126 205 75 35 42
4 HENSLEY TUG 4 - - 2 315 5880
2940 296 310 77 42 53
4 PATRIOT CVL 2 6 - 1 90
30 140 172 90 45 5 35
5 STF
- - - 4 260 5600 1200 202 220 13 125 18
6 B'RELL SC 2 - 1 1
45 65 240 44 75 22 16
35 *Cloak*
6 MARAUDER CR 6 - 4 2 150
250 370 270 290 67 52 86
6 VICTORY CV 4 8 - 2 180
72 390 226 235 75 35 42
8 LAS
8 - - 5 920 2700 450 120 840 250 271 134 *Alcm*
10 ALCHEMY FRT - - - 2 70 750 500 27 265 43 39 29
*Alcm*
*****************************************************************
SHIP
CLASSES OF NOTE:
Oberth Scout - This ship design was "aquired" from the
Federation through Maquis sympathizers in Star Fleet. It has special "BioScan"
equipment installed capable of detecting native life on other planets. If the
Oberth's mission is sensor sweep this ability will be activated. The range of
the native life detecting is the same as the sensor sweep range. The bio scanner
on the Oberth is be able to lock onto about 20% of all planets in range per
turn. The BioScan will not tell you which race, if any, owns the planet. If a
planet has twenty or more defense outposts, that planet will shield a planet
from BioScan.
B'Rell Scout - The
B'RELL SC has a cloaking device - it's a KLINGON design the MAQUIS acquired from
the ORIONS.
Large Alchemy Ship -
The Large Alchemy ship has a Merlin Alchemy Device, which can convert supply
units into minerals.
Alchemy Freighter -
Developed from a joint Federation-Klingon research effort, the advanced alchemy
freighter will convert minerals into Neutronium at a rate of one unit of fuel
per unit of any mineral that in placed in the starships cargo holds. This
process requires neither supplies or megacredits to be performed. The only way
to prevent the alchemy process from occurring is to have the starships fuel
tanks full. If the tank is less than full the starship will convert enough
minerals to fill it until it runs out of minerals.
Fighter Gather (RacePlus
Ability) - If the RACEPLUS addon is in use, the VICTORY CV and MILITARY
FREIGHTER can work together to perform a Fighter Gather mission against
targeted planets.
Player
12 - The Crystalline Entity (Lurkers Only)
Crystalline Entities are powerful spacebourne creatures with a crystalline structure. They are capable of high-warp speeds and are extremely dangerous. They thrive on "consuming" organic matter and converting it energy. They are a major hazard to planet-based and orbital communities, and have been known to attack starships.
Crystalline Entities were first encountered in 2336, when it destroyed a Federation colony. Since then, there have been several sighting of the same or similar entities throughout the Alpha Quadrant. More recently, several smaller versions of the Entity, codenamed "Ravager" and "Mauler" have been sighted.
In earlier encounters with a Crystalline Entity, a ships shields alone were sufficient enough to protect its crew from the Entity.
They can be engaged in combat and destroyed, however in recent years these crystalline creatures have developed more deadly weaponry and have become more resistant to enemy weapons fire.

CRYSTALLINE
SHIPS B
F T E Mss Crgo Fuel Crew MCr Tri Dur Mol
----------------- - - - -- ---- ---- ---- ---- ---- --- --- ---
8 CRYSTAL
MAULER 2 - 8 2 330 245 543
327 220 82 67 82
9 CRYSTAL RAVAGER 8 - 2 2 480 195 509 348
280 91 72 93
10 CRYSTAL ENTITY 10 -10 6 625 360 735 725
1520 241 252 196
*****************************************************************
SHIP
CLASSES OF NOTE:
LURKERS introduces new Special Abilities for LURKERS ships.
Fear Mongering (FM) - (CRYSTAL RAVAGER)
- (used in mode 1 and 2 and 3) Registered Only
A FM equipped ship that passes within the configed range of an enemy planet will
lower the happy points of the planet by the configed amount.
Mass Drivers (MD) - (CRYSTALLINE
ENTITY) - (used in mode 1 and 2 and 3)
(Shareware & Registered)
A MD equipped ship that closes to the (X) range can execute a mass driver
attack (usually done if the ships land with in the (X) range while attempting to
reach a planet). The mass drivers will deal the (X) % amount of damage to a
planet per turn that the attack is executed. The % damage equates to the %
of structures destroyed from the planets surface, % of the population killed and
% of natives killed.
Sinker Ability (SA)- (CRYSTAL MAULER)
- (used in mode 1 & 2 only) (Shareware & Registered)
A SA equipped ship that begins or ends its turn in the orbit of an unowned
planet (basically a planet its fleet has captured (LURKERS leave no clans) it
will SINK (X)% of the minerals on the planets surface back into the ground (ALL
4 minerals). (X) % of the structures will be destroyed by the resulting
earthquakes - any native life will be reduced by (X) in population. |